omggggggg.
I'm doing fanart. SCARY.
It was a quick doodle to pass the time (and keep me from working on stuff I should've been doing, haha).
*our, thank you SO MUCH for recommending this game to me. I got stuck paying more than I really wanted to for it, but it didn't matter, because it was worth every single penny.
I...love Psychonauts. So much. The gameplay, the story, the graphics, everything. It is my favorite because everything is so great and it has a sense of humor. I was giggling like a dumbass throughout the whole Milkman conspiracy level because it was just SO FUCKING FUNNY. XD
My words cannot possibly describe its greatness. You have to play it to experience teh uber awesomes.
What I really love about this game is the characters. Like Sasha Nein here, Psychonaut extraordinare.
Normally, I really hate at least one of the characters in a game (i.e. FFX, in which every character but Lulu and Sir Auron is ANNOYING AS HELL), but in this one... I loved all of them. They were so awesome. My favorites of the favorites were Sasha and Boyd and Fred and that little Russian kid. Arrg!
I mean, how can you possibly not be awesome with the ability to zap things with your mind? DD: <3
Man... if I had cool psychic powers... I would totally drink tea without any hands, just because I could.
ink, marker, and pencil on smooth bristol
Nein, Psychonauts, and all related belong to Tim Schafer and those brilliant minds over at Double Fine.
Oh, why 'fangirl' is not a language? I'd speak it all the damn time, especially now. RIGHT NAO. SSSSSSSSAAAAAAAAAAAAAASSSSSSSSSHHHHHHHHAAAAAAAAAAAAA!!!!!ADSADFASGFASG *drools*
This reminds me how befuddling it is that Psychonauts didn't succeed on the market as well as it deserved to. Amazing, memorable characters (even like you said, some of the nearly-anonymous KIDS were awesome), simple yet creative designs, incredible thinking (fitting of anything psychic), and the greatest final stage ever.
You're also proving how many styles the Psychonauts still look great in.
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